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The story can seem nebulous to some, but it’s more a tale of emotions and feelings rather than plot and structure. The puzzles are also heavily laden in symbolism, adding an extra layer of meaning to every action. Getting to the orb, however, is where the joy is found: by picking up and moving each image the player can manipulate the world and build impossible passageways through space and time – and the answer is never what you’d expect. Levels appear intuitive at first: the goal is always to guide your main character to a coloured orb, so he can add it to his collection. Since the world can interlink and fold onto itself depending on how you move your individual frames, the puzzles are quite purely playful – moving pictures around to see how they fit together will eventually unlock your passage further into the game. Gorogoa’s puzzles largely task the player with recognising patterns and making connections between two otherwise unrelated pictures. It’s helped by the Switch’s touch screen which, while a little too small to display every detail in the game’s graphics, allows a more tactile control scheme which allows the player to touch, feel and move the game’s various pieces as they see fit. It’s a game drawing inspiration not from other games, but rather different mediums such as comics, physical card games and paintings, and as a result it feels like playing a work of art. Gorogoa arrives through a long and arduous development process, taking over five years of idea revisions and rewrites until it reached a state which developer Jason Roberts was satisfied with.
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